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Wisp of the Haunted Hall - A Personal Project Unreal 5

Hello,

This project was developed over a 9-month period and represents a significant step forward from my previous work. Inspired by Little Nightmares and Luigi’s Mansion, it focuses on improving my skills across multiple areas of game development.

During development, I worked on basic NPC behavior, refined my animation workflow, and implemented both single-target and AOE attack animations for the main character. I also explored simple puzzle mechanics and built the environment using a combination of tileable textures and custom-made prop textures.

Overall, this project was a fun and valuable learning experience that helped me grow both technically and creatively.

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

In-Game Rendering

Gameplay

Wall-kit

Wall-kit

Wall Dressing

Wall Dressing

Floor-Kit

Floor-Kit

Vegetation

Vegetation

GPI's

GPI's

Propsing 1

Propsing 1

Bathroom-kit

Bathroom-kit

Propsing 1

Propsing 1

Light props

Light props